Thursday, March 22, 2012
Tuesday, March 20, 2012
Double entry journal 9
After reading the quote “It is traditional that schools would teach students to move as fast and efficiently as possible towards a goal, but games are different. They encourage players to sit back, explore and not move on too quickly, think laterally not linearly, and to re-evaluate one’s goals on occasion.” It surprised me and interested me very much. I also agree with this quote a lot. It is very true that schools traditionally teach students to move fast and efficiently as possible towards a goal. Sometimes schools go to fast and students don’t get a chance to learn properly. Video games allow you to explore sit back and understand things. Maybe schools should be more like video games!
admin. (jan, 20 2012). 10thingsschoolscanlearnfromvideogames. Retrieved from http://www.learningingaming.com/10-things-schools-can-learn-from-video-games/
Click here
admin. (jan, 20 2012). 10thingsschoolscanlearnfromvideogames. Retrieved from http://www.learningingaming.com/10-things-schools-can-learn-from-video-games/
Click here
Gardens of time
While playing the game gardens of time I learned that it incorporates many of the things in the article “Ten Things Schools Can Learn from Video Games “. The game gardens of times incorporate interaction a lot. While playing the game you are interacting the whole time with others that play the game. It also incorporates production; you can build your own garden and make it your own place. In other words you can customize your own garden. Customization is also very much incorporated in the game, this game is based off of customizing your own garden and getting money and gold to do so. The Cycle of expertise is used by enabling you to level up and gain experience. The last thing I see that’s used in this game is exploring, exploring is used by being able to explore different neighbors gardens.
Thursday, March 8, 2012
Subscribe to:
Posts (Atom)